e-Learning Ecologies MOOC’s Updates
Gamification
Gamification is the process of integrating game elements such as points, badges, leaderboards, challenges, and rewards into non-game environments to increase motivation, engagement, and participation (Deterding et al., 2011). Instead of turning a lesson into a full video game, gamification simply uses game-like features to make learning more interactive and enjoyable. The goal is to tap into learners’ natural desire for achievement, progress, and friendly competition.
Example of Gamification in Practice
A common example is using Kahoot! or Quizizz during lessons. These platforms turn quizzes into fast-paced games where students earn points, compete on a leaderboard, and receive instant feedback. For instance, after a lesson on ecosystems, a teacher might run a Quizizz review game. Students earn points for correct answers, and the leaderboard motivates them to focus, recall information quickly, and try their best.
Another example is using digital badges in an online course. Students earn badges for completing modules, mastering skills, or achieving milestones. This creates a sense of progress and encourages learners to continue moving through the content at their own pace.
Benefits of Gamification
- Increases motivation through rewards and recognition
- Enhances student engagement by making tasks more interactive
- Encourages perseverance and goal-setting
- Provides immediate feedback to guide improvement
Potential Challenges
- Overemphasis on competition may discourage some learners
- Requires thoughtful design to ensure game elements support not distract from learning
- May need additional preparation time for teachers
References
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification”. Proceedings of the 15th International Academic MindTrek Conference.
Additional Links
Educause: “7 Things You Should Know About Gamification”
https://library.educause.edu/resources/2014/4/7-things-you-should-know-about-gamification
Kahoot! Pedagogy Guide
https://kahoot.com/schools/u/teach
Gamification Research Summary – Edutopia
https://www.edutopia.org/article/gamification-research

