Assessment for Learning MOOC’s Updates

Game-based Adaptive Assesment

 

Adaptive, Game-Based Assessment with Learning Analytics

What it is
An innovative computer-mediated assessment is an adaptive, game-based assessment that embeds evaluation inside an interactive digital environment (often resembling a serious game or simulation). Instead of answering a fixed set of questions, learners complete missions or solve problems in a virtual world while the system continuously collects data on their actions.

A well-known example is a digital science inquiry game where students act as environmental scientists investigating a virtual ecosystem. They form hypotheses, collect data, run simulations, and make decisions to solve a complex problem (e.g., identifying the cause of declining fish populations).


Description

  1. Assessment format

    • Students interact with a simulated environment rather than traditional test items.

    • Tasks are authentic and contextualized (e.g., designing experiments, interpreting graphs, making trade-offs).

    • The system adapts in real time: if a learner struggles, it provides scaffolds or simpler tasks; if they succeed, it increases complexity.

  2. Computer mediation

    • The platform logs fine-grained data such as time on task, sequence of actions, choices made, use of tools, and revision behavior.

    • Algorithms analyze this data to infer competencies like problem-solving, critical thinking, or scientific reasoning.

    • Feedback is immediate and personalized, often embedded within the game narrative.

  3. Output

    • Instead of a single score, results include multidimensional profiles (e.g., hypothesis generation, data interpretation, persistence).

    • Teachers receive dashboards summarizing learner progress and misconceptions.


Analysis

Innovative aspects

  • Beyond right/wrong answers: The assessment captures process data (how students think and act), not just final outcomes.

  • Authenticity: Tasks mirror real-world practices, improving construct validity compared to multiple-choice tests.

  • Adaptivity: Real-time adjustment increases engagement and can reduce test anxiety.

  • Formative and summative integration: Assessment occurs continuously during learning, blurring the traditional boundary between instruction and testing.

Strengths

  • Measures higher-order skills (e.g., problem-solving, inquiry, collaboration).

  • Highly engaging, which can improve motivation and persistence.

  • Provides rich diagnostic information for educators.

  • Scalable once developed, enabling large-scale deployment.

Limitations

  • Complex design and cost: Developing valid simulations and analytics models is resource-intensive.

  • Validity and transparency concerns: Inferences from log data can be difficult to explain to students and stakeholders.

  • Equity issues: Performance may be influenced by prior gaming experience, digital literacy, or access to technology.

  • Data privacy: Continuous data collection raises ethical and legal considerations.


Why it matters

This type of computer-mediated assessment exemplifies a shift from testing what learners know to assessing how they apply knowledge in context. It aligns well with 21st-century educational goals, making it a strong example of innovation in digital assessment.