e-Learning Ecologies MOOC’s Updates
Simulations: Multiliteracy bringing science exploration to the remote learner
Simulations offer the learner a chance to actively engage with content, making real time meaning from an experience. As a chemistry teacher, I can't offer hands-on lab experiences to my students who are learning remotely. However, I can put them into a science simulation where they can play around with variables and make sense of the collected data. I think students today are also very open to this type of experience because they are comfortable in a gaming environment in which they manipulate variables and make sense of outcomes all the time.
There are a few educational organizations and companies offering science simulations, including Gizmos, Jason Learning, and PhET simulations. Some of these require subscriptions, which impacts optional use by teachers. These immersive experiences are usually multi-modal as well, with visuals, sounds, text, charts, etc.
A lot of information about the importance of multiliteracy and multi-modal learning in schools today is available at CAST. I took a Universal Design for Learning class during my prior education studies, and the benefits of offering a variety of learning avenues and means of expression are huge to students. Watch this video if you'd like to learn more about meeting the diverse needs of learners through Universal Design, which is an approach to curriculum design that minimizes barriers and maximizes access to learning for all students.
It is crucial that we consider ways to incorporate multiliteracy into educational experiences and offer multi-modal means of both engaging and expressing learning.
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Unfortunately simulation courses are not very common here in Greece. During the current Covid-19 situation students in technical scholls didn't have the chance to take lab-courses since there was no opportunity of re-creating the in-class experience for them. I believe that simulations should become more prominent in the teaching process, regardless of the distance factor.
Thanks for sharing! This topic is also becoming increasingly relevant for my employer Bosch in context of adult/employees education. The Internet of Things provides a combination of the physical and digital world and it is essential for Bosch associates to understand the topic and opportunities the IoT brings. Business simulations might help employees to understand their new or future role in the company by experiencing their own and their colleagues‘ tasks and responsibilities, interdependencies and challenges. We collect initial experiences with a business simulation called Phoenix Project https://www.gamingworks.nl/business-simulations/the-phoenix-project/
I’m happy to collect new impulses and ideas! Let me know your thoughts! :-)