Ubiquitous Learning and Instructional Technologies MOOC’s Updates

Using Kahoot as a tool for play-based learning and testing

The approach described in Scholar demonstrates an emprical change in educational assessment and learning from traditional to dynamic linear models and recursive feedback cycles. In the classic system, assessment is a one-way, end-point event where students complete their work, receive a grade, and often move on without meaningful opportunities to revisit or improve their understanding. This style offers little in the way of growth, reflection, or genuine learning from mistakes.

In contrast, the recursive feedback model blurs the line between learning and assessment. Here, learners continuously receive feedback—both from peers and instructors which allows them to reflect, revise, and deepen their understanding through multiple cycles. This process transforms assessment into an ongoing, formative part of the learning journey, rather than a final judgment.

Another way also is adding tools like Kahoot makes this interactive, formative model even better. Kahoot uses the ideas behind play-based learning by making tests feel like games. It gives instant feedback in a fun and interesting way, which encourages people to participate and creates a good learning environment.

Kahoot works best for for the following:

1. Formative Assessment

Quick checks of understanding that happen in real time and help both students and teachers.


2. Play-Based Learning

This very engaging and making tests fun, lowering stress, and getting students to work together or compete to learn.

3. Peer Interaction

Kahoot can be used in groups, which helps people learn from each other and reinforces the idea that building knowledge is a group effort.


When you add recursive feedback cycles, peer assessment, and fun tools like Kahoot, learning becomes a never-ending, active process. Assessment is no longer something that happens to students; instead, they take part in it and benefit from it, making every step of the learning process a chance to grow.

References

Kalantzis, M., & Cope, B. (2012). New learning: Elements of a science of education (2nd ed.). Cambridge University Press.

Kahoot!. (n.d.). What is Kahoot!? Retrieved from https://kahoot.com/what-is-kahoot/

Ruiz-Primo, M. A., & Furtak, E. M. (2006). Informal formative assessment and scientific inquiry: Exploring teachers' practices and student learning. Educational Assessment, 11(3-4), 205–235. https://doi.org/10.1207/s15326977ea1103&4_4