Design of a Gamified Tool Based on Information Technologies for Teaching Subjects Related to Peace Education in the Colombian Post-conflict Period

Abstract

In the Colombian post-conflict context, the need to promote peace education has become crucial for social reconstruction and sustainable peacebuilding. This paper presents the design of an innovative gamified tool based on information technologies, aimed at facilitating the teaching of content related to peace education in the post-conflict framework. The proposed tool seeks to integrate playful elements and effective educational strategies to involve young people in an active and meaningful way in the discussion of historical memory. It presents an overview of the methodologies, tools and particularities of generating a tool that combines a differential approach in the narrative of the facts, non-conventional pedagogical techniques and the integration of ICTs in the classroom. In addition, the lessons learned and recommendations of the designers for similar exercises in the future are discussed.

Presenters

Miguel Angel Lobo Rueda
Student, Industrial Engineer, Industrial University of Santander, Santander, Colombia

Martha Torres Barreto
Faculty, Industrial Engineering, Universidad Industrial de Santander, Santander, Colombia

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Technologies in Learning

KEYWORDS

GAMIFICATION, TOOL DESIGN, ARMED CONFLICT, EDUCATIONAL STRATEGY, PEACEBUILDING, CURRICULUM