Abstract
This paper explores the integration of ecocriticism within the design of the 3D adventure puzzle game OKIRO, focusing on non-human-centric narratives that emphasize ecological restoration by returning resources to nature, rather than human-driven transformations. With employing the practice-based research methodology, this study positions players as observers rather than agents of control, offering a novel perspective on the interplay between humanity and the environment. Through the framework of ecocriticism, this study reflects on ecological destruction and restoration, demonstrating how interactive gameplay can provoke thought on environmental issues. The outcome underscores the potential of interactive media to provoke reflection on environmental issues and contributes to displaying the role of game narrative in discussing serious social concerns.
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
New Media, Technology and the Arts
KEYWORDS
Ecocriticism, Game visual design, Dystopian narratives, Game narrative, Ecological thinking