Integrating Ecocriticism into Video Game Design: A Case Study of OKIRO and Its Exploration of Ecological Thinking

Abstract

This paper explores the integration of ecocriticism within the design of the 3D adventure puzzle game OKIRO, focusing on non-human-centric narratives that emphasize ecological restoration by returning resources to nature, rather than human-driven transformations. With employing the practice-based research methodology, this study positions players as observers rather than agents of control, offering a novel perspective on the interplay between humanity and the environment. Through the framework of ecocriticism, this study reflects on ecological destruction and restoration, demonstrating how interactive gameplay can provoke thought on environmental issues. The outcome underscores the potential of interactive media to provoke reflection on environmental issues and contributes to displaying the role of game narrative in discussing serious social concerns.

Presenters

Songya Xu
Student, Master, RMIT University, Victoria, Australia

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

New Media, Technology and the Arts

KEYWORDS

Ecocriticism, Game visual design, Dystopian narratives, Game narrative, Ecological thinking