Scientific Communicative Playworlds (SCOMPLAY) Model Based on ...
Abstract
Creative thinking skills (CrTS) are thinking skills that children need in order to live in the twenty-first century. This research aims to produce a gamification-based Scientific Communicative Playworlds (SCOMPLAY) learning model that is valid, practical, and effective for training young children’s CrTS. This type of research is pre-experimental with a one-group pre-test post-test design without a control class, with a sample of thirty children divided into two groups. The gamification-based SCOMPLAY model was validated by three experts in the field of early childhood. The research results show that the gamification-based SCOMPLAY learning model can train children’s CrTS, based on the following findings: (1) the results of validation of the content and construct of the model and learning tools as a support for the SCOMPLAY model are in the very valid and very reliable categories, respectively; (2) practical with the average score for implementing the SCOMPLAY model in the very good category and children actively participating in the learning process; and (3) effective, as indicated by a statistically significant increase in CrTS scores with a significance level of .05; the average N-Gain for class A is .62 and class B is .59, each in the medium category. There was no difference between the two classes in the average N-Gain score, and the average response score for children in the very active category was 87 percent.